More often than not, enemies easily spot you lurking in the grass and, once your cover is blown, every outlaw in the region seems to suddenly become aware of your present location and proceeds to run there and fill you with bullet holes. It’s possible to sneak up on enemies by hiding in long grass or on rocky outcrops, using the different ammo types to lure them closer and take them down silently, but it almost never works as well as it should. It's possible to play through most of Oddworld: Stranger's Wrath as a stealth game, but ironically, this proves to be something of a hindrance in the long run. Once again, this definitely doesn't sound like an Oddworld game on paper, but it’s the 'Oddworld' take on these elements that make it part of the universe. Players can choose between the third-person camera, best for exploring the environment and getting between key areas, and first-person, which is ideal for shooting outlaws with the crossbow. This isn’t a platformer it’s a first-person shooter with third-person action. Oddworld: Stranger’s Wrath subverts expectations once again with its gameplay. The story takes a little while to get going – and it doesn't immediately feel like it fits within the Oddworld franchise – but once it does take flight, it’s easy to see that this is definitely an Oddworld game. In Oddworld: Stranger’s Wrath, players take on the role of the Stranger, a scary bounty hunter-type looking to make enough cash to pay for a mysterious surgery that he desperately needs. Not only has the game ported nicely to the console, the story and gameplay feel like they could have been ripped out of a game released for the first time in 2020. Fifteen years on, we now have a Nintendo Switch version that feels like a fresh and interesting look at the Oddworld franchise, and one that’s aged extremely well. Oddworld: Stranger’s Wrath originally released for the Xbox in January 2005.
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